i like it its pretty nice, how mutch can you play right now i came to the part that i puchased 4 packs und finisht figthing whit that man 3 times to get the galarie mutiple times like 3 times
Not a bad start, played for probably 20 minutes before i frankly got a little bored. I'll be keeping an eye on this though, i have a soft spot for card games.
A few things, would like more HUD, a way to see my energy while choosing a card would help a ton, and some way to know what cards are what, that's weird to say but i had one card i never got to use because i needed to use 2 X cards, but had absolutely no idea what that meant. (Started with a V I think)
I'd say the problem is inherent in your design choice of exhausting the player's card draws and exacerbated by the lack of duplicates. If your starting booster isn't full of amazing damage cards, it's pointless to play at all because your progress will freeze at a certain opponent. Allowing a player to reach an unplayable state in your game at any point is not an interesting design choice, it's a frustrating one.
← Return to Tales Of June
Comments
Log in with itch.io to leave a comment.
Real depressing to see that this has effectively died
i like it its pretty nice, how mutch can you play right now i came to the part that i puchased 4 packs und finisht figthing whit that man 3 times to get the galarie mutiple times like 3 times
Not a bad start, played for probably 20 minutes before i frankly got a little bored. I'll be keeping an eye on this though, i have a soft spot for card games.
A few things, would like more HUD, a way to see my energy while choosing a card would help a ton, and some way to know what cards are what, that's weird to say but i had one card i never got to use because i needed to use 2 X cards, but had absolutely no idea what that meant. (Started with a V I think)
Impossible to beat even the tutorial. You do not have enough card uses to accomplish anything. Literally unplayable.
Yeah there are too many "no damage" cards. I'll try do add more.
I'd say the problem is inherent in your design choice of exhausting the player's card draws and exacerbated by the lack of duplicates. If your starting booster isn't full of amazing damage cards, it's pointless to play at all because your progress will freeze at a certain opponent. Allowing a player to reach an unplayable state in your game at any point is not an interesting design choice, it's a frustrating one.
Yeah, I know. You can buy packs anyway so you have more chances to get some good damage cards, but I understand what you mean.
You CANNOT buy packs. You cannot even finish a SINGLE match.